Within my analysis of Dishonored 2, I noted the importance of the quick save/load system. It was essential in making the experience feel good and make mistakes feel not as bad as it may seem.

Because of this, I've decided I want to implement the quick saving and loading within the asset pack.

The following is an UML Design of the set in place system.

UML Design Diagram

Bart de Bever
Software Engineer

Student who is inspired by web applications and passion projects for gaming.